The goal is very straightforward. That being to Capture the opposing team's flag (and by Flag we mean glowing Briefcase) and bring it to your flag, while protecting your own.
The next is Control Point. The goal is to capture the Control Point(s) by being on it's vicinity.
There are 2 variants. One (called King of the Hill) is a fight from both teams to capture one Control Point, for a select amount of time. The next variant features multiple control points, all first held by one team. in order to win the team must hold at least one control point when time runs out or have captured them all before said timer runs dry.
The next is Payload. It also has 2 variants.The first involves a track from one end of the map to the other. Blu team must push the cart(which slowly restores health and ammo) all the way to the end of the track, while fighting off the Red Team. Of course, the Red team has the task of stopping the bombcart.
The next variant is payload race. It is nearly identical but has 2 tracks, and each team must push their own while hindering the progress of the other team.
The following is Special Delivery. The objective for both teams is to deliver a neutral briefcase (similar to a flag) To a certain area of a map, precisely a Rocket, which will be at one end of the map.
The second to last gamemode is very unique. It is a variant of Capture the Flag, but with Grappling hooks. Thus the game flow will be very different, as all classes can now be extremely mobile.
The very Last gamemode is a co-op mode: Mann Vs. Machine. It has 6 players, which must stop a horde of AI controlled Robots from delivering a bomb to their base(where they spawn).
However, to tip the balance to the players, the killed robots drop money, which when collected, can be spent for upgrades such as moment speed, weapon damage, and stuff like that.
Those were all the Major gamemodes out right now. The next post will be about the Stock Weapons.
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